FSpaceRPG is a science fiction roleplaying game in the classic mould.
In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption.
Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations.
But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival.
The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play.
This is unlike playing any other game – after an intense roleplaying game you might want to relax playing mindless casino games. There are many online casinos for New Zealand players and after a carefree session of roulette or blackjack you will be ready to jump back in for some more exploration and adventure in the 22nd century.
This website is intended to:
- inform you about FSpace Publications and it's activities
- keep you updated about events and forthcoming products
- provide you with inside information about how an RPG is developed
- provide game users with plenty of extra material to use
- inform you about products and where to buy them.
ED: The following is a nugget to use as the basis of a scenario for a GM to developer. You may want to draw on some of the concepts from Pitch Black-Riddick to enhance, but differentiate the idea from the movie concepts. You could also draw on shades of the Aliens saga as well.
Take an ice world where the local life hibernates and waits for the next defrost cycle, where the elliptical orbit of the planet where they live warms the surface enough for life to emerge onto the surface, entering the adult lifecycle. Their adult lifecycle is a ravenous feeding and breeding period before laying eggs which hatch quickly and feed on the food of choice of the parent before burrowing down to a more standard diet off subsurface minerals to await the next call to the surface.
Now what if during a deep cycle, a mining operation setup on the surface and it set up shallow mining operations. Interesting scenerio if the metallic plastic environmental domes or structures were edible or tasty to the newly exposed creatures. One could write it as the mining crew/colony trying to survive the life cycle of this previous unknown lifeform, or the aftermath a team sent to investigate a lost settlement after a confusing SOS is sent, to find the aftermath and try to put the pieces together, and at the request of the Mining Company, evaluate the threat and determine how to prevent a re-occurance, or work out a way to elimate it. Or send people in as first contact specialists on the next hatch of this potential intelligent alien lifeform, if their is evidence they may be sentient.
Can these creatures be weaponised? Is there a existing Alien that would take an interest in preserving this lifeform in its unaltered state, or participate in the race to weaponise the creatures. Mech ships are of course huge rocks, what if the rocks could be infested with rock eating parasites, how quickly would the Mechs recognise the threat or turn it to their advantage. Living rock ships, might have better potential for types of travel and would simple organic minds effect the military stratergies of others?