FSpaceRPG article

Status: Beta

I think that our endevours, the investment of time and emotional resolve pursuing a dream, does not mean that if at a certain point we realise the dream is out of reach, that the investment was entirely for nothing. Something has been lost, but not everything.

I would think that an opportunity to dream new dreams and focus on different things might provide a new realm of inspiration, and despite the sharp shock of realising that last time things didn’t go so well, any new project may be more realistic, and will certain kickstart with the benefit of experience.

We are older now. One of the problems which I have come across amongst many of my friends is no one can be bothered to put in the effort to GM a game, let alone develop a new one. For some reason many people have the attitude that other distractions in life are too easy, and nearly as satisfying. One wargaming friend of mine told me recently he had packed all his miniatures into the loft because it was too much hassle to set them up, organise the units and roll some dice, when his Game Console enabled him to play massive battles with sound effects and blood curling violence as well. Herumph I thought? But this is not an isolated case.

I love role-playing games, run well, nothing is as captivating, exciting and leaves a sense of team-work as a good game. But they are few and far between. The D&D game which I have been running for 5 years now, probably has 4 sessions a year. And I don’t put in the effort I should because in the lag-time between each session I lose interest. I’m hoping to finish it this year. Two more sessions should do it. Then I pray that a smaller group will start up and meet more regularly.

Another problem with gaming is that the new fringe games just aren’t worth playing because people need a framework or a context with which to start. D&D, Traveller and a few other games have generated their own (albeit somewhat based on Tolkien in D&Ds case). Most other games rely on a body of fiction to ground the players in the environment - Gurps supplements, Vampire (Stoker / Anne Rice), and so on… Or the game has been around so long that it has a nostalgia value. So breaking into this market with a new game based on a new context and environment with no fiction framework is going to be very challenging.

But, I do think that a market exists for gaming supplements, computer software for augmenting GMing, miniatures, landscapes, and other things which can add value to existing games. Perhaps this is the same thinking which led Wizards of the Coast to provide the open gaming concept.

Categories: Development

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